The game has three playable and one non-playable tribe.You must select your tribe the first time you log in. In general, Gauls are the best beginner's tribe, Romans are intermediate, and Teutons are most difficult.
Natars are much stronger than the other tribes, but they are easily avoided by new players..
Super-Ninja
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- Whereas a cranny hides its full contents from Gauls or Romans, a Teuton can steal anything from the top 33.33% of the total cranny space for each resource 0.67
- Can raise or extend a building and resource field simultaneously
- Highest defense-bonus provided by the city wall
- Merchants can carry 0 resources (at the speed of : 0 fields / hour)
- Crop-wise speaking, Roman troops provide the best stats for each crop consumed.
- Development is expensive and long .
Super-Ninja
the Arab Empire is the Arab people from more nations that have contributed to the prosperity and development of human Baalovernma and civilizations. and the advantage of Arab fighters with tremendous force, endurance and patience in the worst of circumstances, it is one of the oldest fighters in history. have emerged and flourished the Arabic language in the country Persian Gulf, the form of tribes living in the desert, making the Arabs of the fiercest fighters, the familiarity and ability to fight wars in the harsh climatic conditions. contributed to the Islamic religion spread of the Arabic language, and has had a major role in the spread of the Arabic language with the boundaries of the Islamic empire .
| the Arab forces | |||||||||||
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- Can raise or extend a building and resource field simultaneously
- Highest defense-bonus provided by the city wall
- Merchants can carry 0 resources (at the speed of : 0 fields / hour)
- Crop-wise speaking, Roman troops provide the best stats for each crop consumed.
- Development is expensive and long .
Romans
Romans are one of the three tribes and they are usually the second most popular tribe (30-40% players of each server are usually Romans). They are very balanced and are strong in both attack and defense. Roman troops are considered the elite of the game in which every individual is strong (similar to Protoss in Starcraft). Therefore, the Roman army is high in quality but low in quantity and consumes much less crop than other tribes' armies. However, to compensate for that, most Roman troops take a long time to train and it's expensive. Their infantry includes the strongest defenders against enemy infantry (Praetorian), but their defense against enemy cavalry isn't as good as that of the best Teuton infantry (Spearmen) .
| Roman troops | |||||||||||
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| Legionnaire | 40 | 35 | 50 | 120 | 100 | 180 | 40 | 768 | |||
| Praetorian | 30 | 65 | 35 | 100 | 130 | 160 | 70 | 640 | |||
| Imperian | 70 | 40 | 25 | 150 | 160 | 210 | 80 | 896 | |||
| Equites Legati | 0 | 20 | 10 | 140 | 160 | 20 | 40 | 2048 | |||
| Equites Imperatoris | 120 | 65 | 50 | 550 | 440 | 320 | 100 | 1792 | |||
| Equites Caesaris | 180 | 80 | 105 | 550 | 640 | 800 | 180 | 1280 | |||
| Ram | 60 | 30 | 75 | 900 | 360 | 500 | 70 | 512 | |||
| Fire Catapult | 75 | 60 | 10 | 950 | 1350 | 600 | 90 | 384 | |||
| Senator | 50 | 40 | 30 | 30750 | 27200 | 45000 | 37500 | 512 | |||
| Settler | 0 | 80 | 80 | 5800 | 5300 | 7200 | 5500 | 640 | |||
- Can raise or extend a building and resource field simultaneously
- Highest defense-bonus provided by the city wall
- Merchants can carry 500000 resources (at the speed of : 16000 fields / hour)
- Very powerful infantry, average cavalry ,
- Development is expensive and long .
Gauls
Gauls are the most peaceful of all three tribes. Their troops are excellent for players with a defensive style of play, and the Gallic cavalry (including merchants) are the fastest units in the game.
Gauls are excellent at defending, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror).
| Gaul troops | |||||||||||
| at the speed of | |||||||||||
| Phalanx | 15 | 40 | 50 | 100 | 130 | 55 | 30 | 896 | |||
| Swordsman | 65 | 35 | 20 | 140 | 150 | 185 | 60 | 768 | |||
| Pathfinder | 0 | 20 | 10 | 170 | 150 | 20 | 40 | 2176 | |||
| Theutates Thunder | 90 | 25 | 40 | 350 | 450 | 230 | 60 | 2432 | |||
| Druidrider | 45 | 115 | 55 | 360 | 330 | 280 | 120 | 2048 | |||
| Haeduan | 140 | 50 | 165 | 500 | 620 | 675 | 170 | 1664 | |||
| Battering Ram | 50 | 30 | 105 | 950 | 555 | 330 | 75 | 512 | |||
| Trebuchet | 70 | 45 | 10 | 960 | 1450 | 630 | 90 | 384 | |||
| Chief | 40 | 50 | 50 | 30750 | 45400 | 31000 | 37500 | 640 | |||
| Settler | 0 | 80 | 80 | 5500 | 7000 | 5300 | 4900 | 640 | |||
- Gauls have the most efficient defensive troops in the game
- Gallic defenders are very mobile
- Merchants can carry 750000 resources (at the speed of : 24000 fields / hour)
- Crannies can hide twice as many resources as the other tribes
- Gaul merchants are the fastest among the three tribes
- Cheapest settlers
Teutons
Teutons are the most aggressive tribe and the most successful raiders. Their infantry are the best in the game for their purpose. This, unfortunately comes at the cost of their cavalry being the worst in the game
| The Teutonic Troops | |||||||||||
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| Clubswinger | 40 | 20 | 5 | 95 | 75 | 40 | 40 | 896 | |||
| Spearman | 10 | 35 | 60 | 145 | 70 | 85 | 40 | 896 | |||
| Axeman | 60 | 30 | 30 | 130 | 120 | 170 | 70 | 768 | |||
| Scout | 0 | 10 | 5 | 160 | 100 | 50 | 50 | 1152 | |||
| Paladin | 55 | 100 | 40 | 370 | 270 | 290 | 75 | 1280 | |||
| Teutonic Knight | 150 | 50 | 75 | 450 | 515 | 480 | 80 | 1152 | |||
| Ram | 65 | 30 | 80 | 1000 | 300 | 350 | 70 | 512 | |||
| Catapult | 50 | 60 | 10 | 900 | 1200 | 600 | 60 | 384 | |||
| Chieftain | 40 | 60 | 40 | 35500 | 26600 | 25000 | 27200 | 512 | |||
| Settler | 10 | 80 | 80 | 7200 | 5500 | 5800 | 6500 | 640 | |||
- Whereas a cranny hides its full contents from Gauls or Romans, a Teuton can steal anything from the top 33.33% of the total cranny space for each resource 0.67
- The earth wall is almost indestructible, but the protection is weak
- Merchants can carry 1000000 resources (at the speed of : 12000 fields / hour)
- Teutonic units are very cheap, quickly trained and great for early looting
- Weak defence